Violence in Video Games: The Misrepresentation of a Generation of Gamers

“Life is like a video game. Everybody’s got to die sometime.”  These words were spoken by Devin Moore, who was later sentenced to death for murdering two police officers and a dispatcher before making his getaway in a police cruiser (Alabama, 2005).  “ . . .[I]n almost every generation is the new medium that comes along. And it’s subject of almost a hysterical attack,” First Amendment lawyer Paul Smith says, referring to the theory that violent media, art, and entertainment will create violent children and adults (Alabama, 2005).  This theory has been applied to books, movies, comic books, TV, and now video games.  The newest of these mediums is virtual reality, and the most ubiquitous use of the technology is in gaming.  In 2009, 68% of American households played computer or video games (22 charts, 2010).  In 2008, 97% of teens played computer, web, portable, or console games, 99% of boys and 94% of girls (Pew Internet, 2008).  When a medium is as pervasive as television, it behooves us, as a society, to examine the effects in an honest light.  The media is awash with articles about how video games are causing our youth to act aggressively and commit crime.  The aim of this paper is to shed light on these accusations, as well as show how Virtual Reality can help our society instead of destroying it.  As virtual reality becomes the favored pastime of our generation, the effects on society are important to understand. Continue reading

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Online Gaming: Anonymous Communication

Online Gaming: Anonymous Communication

Introduction

“Drink pots if you got ‘em [sic].  I’m down to echoes and having trouble keeping the tank healed.”  The previous statement was recorded during a session of Dungeons & Dragons Online (DDO), a Massively Multiplayer Online Role-Playing Game (MMO).  Each of the words in the statement is a recognizable term in English, though the usage is not customary.  Each segment of society has its own language and jargon for the world around it.  Online gaming is no exception, and while some terms, such as “tank” are common across an entire genre (MMOs), others like “echoes” are specific to one game or another.  Language, however, is not only about the words that are used, but a number of details, some more subtle than others, which provides the context necessary to understand a particular utterance.  With the understanding that not all potential readers readily understand gaming terminology, and to minimize the amount of space spent in explanation of terms, each highlighted term is explained in the Glossary of Terms prior to the Reference page.  By analyzing several hours of communication taking place within the contexts of two very different video games, one can discover the differences and similarities between the languages of each of the games and the general population. Continue reading

Modern Warfare 3

I finished the campaign last night, putting me at 100.3% complete on campaign, 150% on multiplayer (prestiged once), and 20.4% on Special Ops, though I don’t remember actually playing it much.

If you’re looking for intel locations, check out this link. Continue reading

Black Ops

So, I cut 40 games from my GameFly account because I decided to only play games I actually had interest in. The problem, then, is that there haven’t been a lot of good games lately, and the ones that I had interest in, I bought.

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